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Communication in the age of virtual reality / edited by Frank Biocca, Mark R. Levy. by Biocca, Frank | Levy, Mark R | Biocca, Frank. The vision of virtual reality | Levy, Mark R. The vision of virtual reality | Steuer, Jonathan. Defining virtual reality: dimensions determining telepresence | Biocca, Frank. Immersive virtual reality technology | Delaney, Ben. Immersive virtual reality technology | Biocca, Frank. Communication applications of virtual reality | Levy, Mark R. Communication applications of virtual reality | Hawkins, Diana Gagnon. Virtual reality and passive simulators: the future of fun | Heeter, Carrie. Communication research on consumer VR | Meyer, Kenneth. Dramatic narrative in virtual reality | Kramer, Gregory. Sound and communication in virtual reality | Palmer, Mark T. Interpersonal communication and virtual reality: mediating interpersonal relationships | Valente, Thomas W. Virtual diffusion or an uncertain reality: networks, policy, and models for the diffusion of VR technology | Bardini, Thierry. Virtual diffusion or an uncertain reality: networks, policy, and models for the diffusion of VR technology | Shapiro, Michael A. I'm not a real doctor, but I play one in virtual reality: implications of virtual reality for judgments about reality | McDonald, Daniel G. I'm not a real doctor, but I play one in virtual reality: implications of virtual reality for judgments about reality | Balsamo, Anne. Signal to noise: on the meaning of cyberpunk subculture | Clair Harvey, Lisa St. Communication issues and policy implications. Material type: Text; Format:
print
; Literary form:
Not fiction
Publisher: Hillsdale, N.J. : L. Erlbaum Associates, 1994Availability: Items available for loan: Call number: 302.23 Co55 1995 (1).
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